Level | 4th Level | Casting Time | 1 action | Range | 10m |
---|---|---|---|---|---|
AoE | Multi Cylinder (7× | 2m radius, 6m high) | Duration | Instantaneous | ||
School | Radiant | Components | V, S, M (a sunstone worth at least 10gp) | ||
Classes | Paladin, White Mage |
"Seven stars cast, seven fates foretold... Yet at the end of the broken path shines light that smites my foes!"
You hold forth the sunstone which flares with the power of light as you call forth seven interconnected, starry points, from which radiant energy erupts.
You can arrange the seven points as you wish, with the first point being within 10m of you, and the subsequent points being exactly 4m from the previous one and on the same vertical height as the first. A 2m radius, 6m high Cylinder of energy erupts at each point. Each creature in the area must make a Dexterity saving throw, taking 5d6 Holy damage and potentially suffering
Critical Success (+10). The target is unaffected.
Success. The target takes half damage.
Failure. The target takes full damage. If a creature's HP is brought to 20 or lower by this spell, it suffers Instant KO.
Critical Failure (–10). The target takes 1.5× damage. If a creature's HP is brought to 30 or lower by this spell, it suffers Instant KO.
At Higher Levels: The damage increases by 1d6 for each spell level increase.
Who knew tracing a constellation would yield such devastating results?